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TED TERRANOVA E-MAIL: TEDTERRANOVA [at] YAHOO.COM OBJECTIVE My objective is to be part of a team that creates outstanding videogames. With my background in architecture and years of experience designing and creating environments in videogames I believe I could be an asset to any team in helping them realize their vision. My traditional rendering and 3D skills combined with my management experience would allow me jump into an asset creation roll or lead a team during any phase of production.
Project Art Director - Big Huge Games (2007 - present) - Role Playing Game (unpublished) - Responsible for creating concept art and in-game assets, organizing art pipelines/techniques as well as overseeing the style of the game. Duties also included scheduling and working with our art outsourcing manager. Environment Artist - Big Huge Games (2006 - 2007) - Settlers of Catan XBLA, Age of Empires III: The Asian Dynasties - Created city and building assets for AoE III and Catan projects. Lead Environment Artist - Big Huge Games (2004 - 2006) - Rise of Legends - responsible for concepting buildings, creating game assets and scheduling the environment team. Duties also included coordinating outsourcing assets. Lead Environment Artist/Artist - Big Huge Games (2001 - 2004) - Rise of Nations, Rise of Nations Thrones and Patriots - responsible for concepting and overseeing the creation of environmental assets.
Part-time Faculty - Maryland Institute College of Art (2007 - present)
Instructor - UMBC Training Centers (2003 - 2006) Freelance Artist - Sony Online Entertainment (2000-2001) - unpublished MMOPRPG Artist / Art Director - Advanced Productions (1996 - 2000) - Fading Footsteps, VR Wolfpups
Carnegie Mellon University, Pittsburgh, PA.
Carnegie Mellon Centre de Tours, France
School of Visual Arts, New York, NY.
Maryland Institute College of Art, Baltimore, MD.
Video Game Credits - Rise of Nations, Thrones and Patriots, Rise of Legends, Settlers of Catan, AoE III: The Asian Dynasties, Fading Footsteps, VR Wolfpups Work has appeared in - Spectrum 11 and 13, 3D World Magazine, Fantastyka Magazine, Elemental 2, Expose 4, and the 3DS Max 9 Bible.
3DS Max, ZBrush, Photoshop, Painter, Crazybump, Combustion, Perforce, MS DevStudio, Premiere
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